So Jung Rim reports on flourishing social enterprises and cooperatives in Seoul neighbourhoods, and Martin Stewart-Weeks explores how digital technology is supporting Sydney's local social life. Zoe Spiliopolou tells us about how Athens' community institutions and markets are holding communities together in a time of austerity and political crisis. Bjarne Stenquist documents Malmö City's work developing new ways of thinking about regenerating Sweden's suburbs. Marisa Novara reports on placemaking in Chicago. Maryanna Abdo explores new models for educating children living in poverty in Mumbai. Lucia Caistor tells us about protest against the demolition of older neighbourhoods in Buenos Aires. Douglas Cochrane looks at the experience of Nakuru in Kenya where activism has evolved out of necessity, and the young people's cooperative Hope and Vision, at first refused loans from banks and micro-finance agencies, has now been named best Youth Cooperative in Kenya by the Kenyan government. Our collection of stories - first serialised on Urban Times - opens up street views on urban innovation. Through research, practical projects, and dialogues with communities and institutions in different cities, we are looking at new, small-scale and citizen-led approaches to innovation from around the world. Our first city partners are Malmö and Chicago. This is the first publication from the Social Life of Cities collaborative, a partnership between Social Life, Cisco and the Young Foundation. Everyday life of city streets and neighbourhoods gives us a perspective on cities, social change and the radical variety of urban life, that is dramatically different to conceptualising a city as an intelligent network, an economic system, or a conglomeration of different infrastructure. We believe that looking at a high street, a neighbourhood park, or a local café can tell us much about the health and resilience of a community. To highlight the energy and creativity that drives neighbourhood life in cities, Social Life has published a collection of essays about city life. The answers to these questions often lie in the detail of how urban residents, and communities, get by, deal with change, and take action to improve their lives and challenge what they don't like. These are the questions that often don't make it into debates about urban policy, yet they are exactly the kinds of questions that prompt new ways of thinking about the challenges that cities face. What is it like to live in a particular city if you are six or sixty, a long-term resident, unemployed or homeless? How can understanding community dynamics and the history of a place shed light on why one neighbourhood struggles and another thrives? What are the implications of the starkly uneven distribution of power and resources in our cities? Nicola Bacon and Saffron Woodcraft set out why it matters that we pay more attention to the way that individuals and communities are shaping their cities, and why this is the focus of the first publication from the Social Life of Cities collaborative, ten stories of urban innovation from cities across the world.
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Public const int CastelTheSkyblasterMusketeer = 82633039 Public const int Number39Utopia = 84013237 Public const int NumberS39UtopiatheLightning = 56832966 Public const int PSYFramelordZeta = 37192109 Public const int PSYFramelordOmega = 74586817 Public const int ScarlightRedDragonArchfiend = 80666118 Public const int TrishulaDragonOfTheIceBarrier = 52687916 Public const int MinervaTheExalted = 30100551 Public const int ChargeOfTheLightBrigade = 94886282 Public const int MetalfoesFusion = 73594093 Public const int ReinforcementOfTheArmy = 32807846 Public const int HarpiesFeatherDuster = 18144506 Public const int ThousandBlades = 1833916 Public const int Goblindbergh = 25259669 Public const int PerformageTrickClown = 67696066 Public const int JudgmentDragon = 57774843 Click "LightswornExecutor.cs" in the Visual Studio window tabĬreate a CardId class in LightswornExecutor.cs and define the ID of each card in the card group inside "public class LightswornExecutor : DefaultExecutor"'s bracket : To facilitate specifying the card name in the code, we create a CardId class and write each card name as a constant. WindBot will only use the card specified in the Executor of the deck, and the other cards will not do anything, so all we have to do is write usage for each card. This is because we have not specified how to use AI cards. If the AI is not ready in the host room, please make sure the deck files are placed in the correct location and WindBot has the correct cards.cdb.īut after starting the game, we will find that AI will not play any cards. If AI does not appear, please make sure that Windbot is started before the host is established. If everything is fine, you can see the AI join the room and be ready. In "Command Line Arguments" box, type "Deck=Lightsworn" (Deck=DeckName) without "" On Visual Studio, click Debug > WindBot Properties Open YGOPRO then make a host in Lan Mode Copy cards.cdb from your "YGOPRO/locales/en-US/" (if you're using YGOPROES or KoishiPro) to "windbot-master/bin/Debug/" Press F5 and let it load to make the bin folder, then close it Players can make and share their own puzzles.-Open WindBot.sln in windbot-master folder There are 70 puzzles available when you download the game. Puzzles are a special game mode that give you one turn to win the duel. Completing a skill test awards you with a badge that is visible to all your future player opponents. These tasks range from summoning different types of monsters, gaining life points and dealing damage to your opponent.Įach time you complete a Skill Test you can attempt the next more difficult challenge. Skill Tests are a set of challenges that require you to complete certain tasks before winning a duel. These decks can be especially difficult to beat due to having anime cards. Dueling Robot can use the Yugi, Kaiba, Joey and Dartz anime decks. In addition to offering over 30 unique decks, you can also duel against one of the 4 character simulators. We are continuing to add new decks and improve the Dueling Robot in the upcoming updates. Dueling Robot has dueled over 5 million times in the past few years, we have made a number of improvements using the data we obtained. You can choose between over 30 unique decks. You can use any 3 of those but we recommend you start with the Dueling Robot.ĭueling Robot is currently our best dueling AI. You will be greeted with a screen offering you 3 unique single player settings. Once you have made your deck, head over to the Duel section and then select Single Player. Install the game and create an account, then make a deck, you can also download a deck from the Conclave, if you are unsure about how to play certain decks, visit our YouTube channel, we regularly post tutorials about how to play different decks. If you downloaded YGOPRO from elsewhere then the AI options may not be available to you, in which case you have to re-download the game from here. In order to duel the AI you have to download the game from this website or from our YGOPRO 2 website. Same YGOPRO AI opponents are available on both the YGOPRO and YGOPRO 2 versions of the game. YGOPRO The Dawn of a New Era supports 4 different YGOPRO AI options, each with varying levels of difficulty geared towards improving your dueling skills. |
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